using UnityEngine;
using System.Collections.Generic;

public class AlienFighting {
	
	public AlienFighting() {
	}
	
	public Dictionary<Chromosome.ChromosomeType, int> Roll= new Dictionary<Chromosome.ChromosomeType, int>();
	
	public void rollChromosome(Chromosome chromo) {
		Roll[chromo.Type]= Random.Range( chromo.Min, chromo.Max+1);	
	}
}
